Sunday, August 29, 2010

Crysis Files

http://www.filefront.com/17246389/3334771_Benv2423_Exp1.rar

To Play The Game

L - Causes balloon to fly into tunnel
J - The small lift moves up and down,structure at entrance to tunnel
K - Rotates turret and stairs through 180 degrees, structure inside tunnel
B - Triggers explosions inside the tunnel

The Machinima


Porosity
Music Credit - Annie Lennox, 'Lost'

The Hypothesis

To investigate the effect of explosions in an enclosed space such as a tunnel. Particles normally dissipate widely in open space on explosion, in an enclosed space they will have difficulty doing this. My test area is a tunnel and so particles which explode within the tunnel will bounce off each other and the effect of the explosion therefore would last longer than in an open space. The only means of escape is at either end of the tunnel and on explosion the particles fly out from the ends of the tunnels.

The Performative Mode

I am using a performative mode of documentary style. By capturing the interrelationships between objects and space, I have attempted to incite emotion by calling on the viewer to reflect on the meaning of blowing things apart for the sake of experimentation.

In putting together the video, I thought about my own feelings about explosive devices,people I know who have had first hand experience of such explosive devices and their effects. I contemplated the act of terrorism, where unsuspecting objects are used to trigger destruction, in this case the balloon. Often what starts out as innocent curiosity, turns to experimentation and finally intent, this is reflected by the actor discovering then playing with the balloon until he finally gets it to lift off and send it into the tunnel to cause an explosion. The final scene is where the actor blows apart a final floating panel, nothing is left to survive ,,, one wonders, as the final shots cause a 'birth' of smaller particles.

My test area was in a tunnel to reflect the idea of being trapped with only 'one way out'. Blowing things up in a tunnel contains and conceals the act and can cause maximum damage as particles are not able to dissipate so easily as in open air. The parts turn over and over inside the tunnel, but outside they rise up and escape from the entrance.

Definition

The performative mode of documentary raises questions about what knowledge is. It sets out to demonstrate how the specificities of personal experience provide entry into an understanding of the more general processes at work in society. It does so by stressing the emotional complexity of experience from the perspective of the film maker. Performative documentaries stress tone and mood, more so than arguments and evidence. These films primarily address the spectator. Performative documentaries call for an emotional responsiveness from us that acknowledges an understanding of an event, more so than asking us to gain knowledge from it.

Ref: http://apwadenius.com/apwadenius.com/INTRO%20TO%20FILM_files/DocuWS.pdf

Saturday, August 28, 2010

Screenshots - The Tunnel and Railway Structure with Housing Above

Surrounding environment of the test area.

Northern entrance to tunnel showing railway, housing, ramps and moving platforms.

Southern entrance to tunnel


Railway with housing above.




Screenshots - Viewing enclosure

Viewing enclosure situated at entrance to tunnel.

Shaped like a sea urchin - protected from the enemy by a delicate shell.

A lift takes the view up to the platform encased by the shell.

A viewing window - the outer shell may rotate to change the view. The platform is fixed.


Screenshots - Ramp With Rotating Tower

Ironic textures - rock indicating the strength of the pillars, grass to walk along ramps, highlights of flowers and floating dandelion seeds to indicate the fragility of ones situation and to juxtapose the horror of the impending explosions.


Podium level viewing with stairs up to protective turret. The texture is misaligned here although it shows correctly in my sketchup model.


The turret with a protected viewing window. Close ups of the texture highlights.





Sloping ramps in 360 degree angles.

Ramp attached to side of tunnel for stability, turret raised above explosion area.



Turret rotates through 180 degrees to capture shots from both ends of the tunnel.

Sony Vegas Videos


The test environment.




Roof explosion.




Interior of house collapsing.




Lift operation.




Running the ramps.




Rotating turret.




Inside the turret.




The problem of physics - trying to get a balloon to take off with a box attached.




FINALLY SUCCESS!




Now the balloon can carry the box into the tunnel to trigger explosions.

Ramp 2 SketchUp Model

Ramp with 360 degree access.
Real world textures.



Series of ramps for 360 degree viewing.

Large circular platform for alternative viewing.



Top stairway section including turret is rotational.




Reinforced turret for protection against flying debris.



Friday, August 27, 2010

Ramp 1 SketchUp Model


The ramp.

Collection of custom porosity textures.


The exterior has a viewing window and is robust to protect people from flying debris.

There is a lift to rise to the level of the stairway.

Interior is eggshell white to imply a fragile interior.

Sunday, August 15, 2010

Week 3 - Constraints

Looking at constraints I came up with the idea of a balloon floating through the sky with explosives attached to its string which blow up as it touches objects along the way. I have the idea of the balloon floating through the tunnel due to wind. I had several problems with the string apparently breaking. I still need to work on the mass of the crate to which the balloon is attached so that it will trail behind the balloon.



After hours of trying, I have finally managed to get the balloon to tug the box! I ended up making my own box in sketchup and adjusting the mass and density to 1. For some reason this would not work when I used a crate object from Sandbox and adjusting its physics. I have been working on creating a flowgraph for the balloon to pull the box through the tunnel but it would not work ... perhaps this will allow it to.

Saturday, August 14, 2010

Week 3 - Further Explosions

After the first explosion test, I decided to explore the ripple effect of explosive waves. The buildings in these shots are all touching each other and the shock works its way through them.



Monday, August 9, 2010

Week 2 - Hypothesis

If sponge material is able to absorb sound waves due to its high porosity, then when sponge material is applied to buildings it will help absorb the explosive shock waves and improve the ability of the building to withstand such pressure.





Monday, August 2, 2010

The Tunnel

I created a tunnel using the voxel object tools. Initially I tried to create it by making a hole and then tunnelling through the hole. However I seemed to be unable to create an exit hole which actually existed on the other side of the hill. Instead I made a deep valley then used the concept of creating cliffs to cover up the valley.