Sunday, September 19, 2010

Lights

I spent a long time researching light tutorials but the only ones I could find used switches. Russell Lowe showed me how to use trigger areas and proximity triggers to enable the lights. This was extremely helpful as learning this skill has completely opened up my mind and ability to a whole array of possibilities. This flowgraph has a time delay on it so that the lights turn off after a period of time after leaving the trigger area.





This is a shot of some chinese lanterns I put in the environment. They are hanging from the railway framework. At the moment they are not interactive, but I intend to work on them ...

The environment with no lights on ... I have constructed a 'sculpture' using railway parts and changed the material to glass. The pieces are reaching up into the sky and appear like rays of light yet they cast striking shadows on the snow.

The developing environment ...

Some of the lights on ... they appear too bright, but they are better with a greater intensity when running around it ... perhaps some fine tuning required to create the right balance.

Light effects on the sculpture ...





Setting these lights up has taken many hours surprisingly. The trigger points are quite finickity and it was hard to get it so that when the player runs through the railway pieces (which I have given a glass material) the lights trigger on as one leaves a light colour ...







After the player leaves the trigger area, the lights have a delay switch on them so they do not switch off immediately. They are currently set at 60 seconds to give the player time to run through the sculpture and then stand back and watch them turn off.






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