Time:Delay
Strengths - It delays initiation of an action which provides for stronger and more varied manipulation of actions.
Weaknesses - It has only one purpose, that of creating a delay thereby it does not lend itself as such to creativity of use.
Opportunities - It will provide opportunity for analysis and observation of movement by delaying an action, in my intended case by turning on/off lights with a delay in order to observe.
Threats - A delay may not always be the most appropriate node to use when recording certain movement.
Entity:ProximityTrigger
Strengths - It detects when there is movement of a given subject near a given point and triggers an action.
Weaknesses - It may not be the most accurate way to detect movement in a specific space, using an area trigger may be more appropriate.
Opportunities - It allows actions to be set up in response to entering the area, leaving the area and being in side the area.
Threats - Combined with lighting, the calculations may make the movement jumpy particularly when involving muliple triggers close to each other.
AI:AI Execute
Strengths - Sychronises an AI with an object and perform an action.
Weaknesses - It requires an AI Action flowgraph to be used or created to work in conjunction with it to perform an action.
Opportunities - Creates opportunities to link an AI to a multitude of custom actions which involve objects.
Threats - The AI depends on other flowgraphs to enact and if they do not work then this becomes redundant.
AI:GoToSpeedStance
Strengths - Allows an AI to synchronise its position with another object.
Weaknesses - Requires multiple nodes to as such perform an action upon meeting the position of another object.
Opportunities - Allows the AI to move in relation to another object and perform multiple actions upon synchronising with it.
Threats - More complicated and possibly multiple flowgraphs to enable it.
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