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Tuesday, October 19, 2010
Environment/Structure Screenshots and Explanations
Screenshots depicting the environment and structures - All installations are created from the original sketchup model with changes in materials and orientation, scale is as per the original except for the custom lanterns. I have chosen to completely break up the railway structure to investigate how one negotiates different parts of the structure with particular interest in how the player reacts to the different interpretations of material ie opaque or transparent, horizontal or vertical, collisions enabled or disabled
The beams to the left are constructed of the long beams from the railway using a glass texture. The structure to the left is another component of the railway which has the standard texture opacity changed. Both these vertical structures have had collisions enabled therefore the player must negotiate around these obstacles.
The main railway framework is interspersed with the railway sleepers which have had the opacity reduced and colour changed to blue, the sleepers also were imported without enabling collisions from sketchup so the player may run through them. This allows us to see how a player may negotiate his way through the railway framework (which has collisions enabled and therefore the player must negotiate their way around the framework). The longer beams are from the railway frame with a blue colour impregnated. They did not have collisions enabled however they test how the player is tricked into not running through them due to their lack of opacity unlike the railway sleepers which are more transparent and therefore encourage the player to run through them.
Overview of the structures with the shadow patterns they create. Interestingly when playing the level I tend to want to spend more time within the shadowed areas.
The lanterns are custom made. As they are to indicate how many times the player enters the railway framework by the increasing glow intensity, they have the same framework which was scaled down and coloured then intersected with the square box shade to reflect what they are recording.


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