The glow beams trigger on when a player passes through them.
The light beams trigger on when a player passes through a documented area.
The coloured lights help to differentiate the separate trigger areas that the player passes through. The blue beams increase in glow intensity the longer a player remains within the trigger area. The lanterns, which have the railway framework pattern impregnated on their shades, increase in glow intensity each time the player enters the railway framework. A player has passed through this scene, depicted by short glow beams through the railway framework and the length of time spent within the longer blue beams.
The intensity of time spent within a trigger spot is indicated by the density of the particle effect.
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